Survey, Persona, Storyboard, Sketching, Wire-frame, Visual Design, and Prototyping
Create a interface that allows users of all ages use the product effectively no matter the situation (driving, running, or reading assignments).
People at the age 7+ that are, Dyslexic/ADD, Student, Professional, Parent, or Teacher.
Speechify is a text to speech app that allows you to listen to writing content under your control. Whether your an educator struggling to keep up with reading assignments or someone who is on the move with no time to read, speechify is here to assist you. Check out this video below of the founder of Speechify Cliff who will explain more about the background of Speechify. You can also check out the site for more information.
While understanding the business is important so is knowing the users. I began by creating personas to empathize with the target audiences such as Pamela. Other personas that were created was a college student and a Project Manager. I storyboard there backgrounds to place myself in there shoes.
Once I had these personas created with a back story, I began creating some story board situations that would help me understand other pain points. This then leads me to organize the information to narrow down the problem and to answer my "why's" to this redesign.
While the app does a great job giving the users a text to speech product, it's important to make sure users can use this product as a resourceful tool in helping them achieve their reading goals. How can we make a text to speech product easier for users in the ages of 7+ and allow them to achieve reading goals?
This then began my brainstorming process to find a solution that allow users to achieve their reading goals and to have easy access in changing setting when needed. This was challenging because there were many ways we could approach designing the library and the settings but I had to keep in mind that their are young children who may use this product.
After all the sketching, I began digitizing my sketches to fully interact with them as wire-frames. My thought was to put myself into Pamela's shoes and wonder how she may approach some of my concepts. After a few designs later I then came to this design as my final solution, follow along as I explain why these became my final designs.
The library is easy to use and it's the second place users go to. The first is the home page (which is more of a give rating or send review page). This can confuses users in the beginning so we should make library the main location.
Navigation bar is more of a use for different display of page information. In this case having import, scan, and text layout out isn't informative and needs to be noted as a add content to library.
One of the problems I noticed was users trying to change settings during reads. By narrowing down what setting are mostly used, this layout was easier to change during reads.
This product is not only used for mobile but its also available for desktop and iPads. Studies have shown that younger users are more likely to use tablets or desktop so it's important to make sure that all devices are designed to speculations and brand.
I am passionate about this product and thought it was a great learning experience! I was challenged to build a product that is easy to navigate by users like children and adults. I was also challenged to choice the best interface that would work better for the users in different situations. This was a fun educated study and I am proud to have been part of this redesign.
A few things I noticed that could make the product more user friendly was allowing users to create the voice and speed settings in the beginning of there journey using the app. This could also lead to users more likely to use the premium deal of having more voice options. This brings me to the other thought of taking away the audio voices that are not in there plan, which will make things easier to set up plus bring more attention to the user to want to sign up for the plan.